Tuesday, February 26, 2008

In search of immersive gaming

From Kristin:

Checking this out during this year’s GDC really made me think about how far display technology has come in delivering that truly immersive entertainment experience – where gaming is more intense than reality.

Playing the proverbial Devil’s Advocate here, will we ever truly get to the stage where our PC games feature the ultimate in immersion and interactive game control? Or will the technology always be met with the same “meh” reception that this did:




Ah, Virtual Boy. Cool, awkward and headache-inducing all at the same time. Ahead of its time or a relic of the past? Discuss amongst yourselves.

Currently, high-end, kick ass gaming rigs like Blackbird are leading the way in providing a platform for tighter game mechanics, 3-D modelling and supremely immersive environment.

But how much further away is technology that allows us to play our favourite console and PC-based games in a fully immersive, virtual reality environment?

Kristin Reilly

2 comments:

James King said...

I think one of the things that may need to be done is a universal graphics engine. I'm not much of an expert in game development, but it seems like the wheel is reinvented a lot. Developing a modular engine that includes standard models for physics and environments would contribute to immersive gaming because certain game experiences would be the same regardless of the game or developer. Real life doesn't have different rules or effects related to interactions in physical environments... if I blow something up in real life, I can count on pretty much the same experience with minor variations based on a few factors. But the quality of explosions in video games varies widely, not to mention physics and environment effects. Right now, these aspects are differentiating factors in gaming engines but a lot of it can and probably should be standardized. I view the term "immersive" as "being life-like"... being able to count on a distinct layer of "realness" across different games would improve the gaming experience for me.

A unified gaming engine would also shorten game development time and allow games to be produced more inexpensively.

Colin said...

I love the incessant march of techology as much as the next guy, but my initial reaction to your question is that we are a loooooooooooooooooooong ways away from asking ourselves why we didn't take the blue pill.