9.30.2008

Brilliant Article from Enderle



Great Job Rob, I couldn't have said it better myself. I couldn't have typed it either - still nursing broken hand.

Is HP's Voodoo PC Unit Finished?
Digital Trends, 9/29, Rob Enderle

It seems that a number of people are lamenting the passing of Voodoo, the high-end gaming company that HP bought in 2006, and more recently, is rumored to have killed off. But the brand and products aren't going away. The unit is simply being merged into HP. This will mean a number of changes for Voodoo, most good, some possibly bad depending on where
you sit. None of this is unusual. Cadillac and Lincoln started out as separate companies at one time and now, decades later, they continue to be distinct from other GM and Ford products.

Let's chat about why people likely got excited in the first place, and what the future holds for Voodoo.

The Scary Part of an Acquisition

I've been part of an acquisition three times in my career, and can categorically say, as an employee at any level in a company: Being acquired tends to suck if you don't like change. The bigger the differences between the acquired company and the company doing the buying, the greater the process is likely to suck. People who like to work for small companies often don't fit into large enterprises easily, and it is hardly unusual for the smaller firm to find its offices shut down and the employees, or their jobs, moved to the larger firm to
contain costs.'

That is likely how the news of the Voodoo change leaked out. I expect that an employee who really didn't like the idea of relocating decided to leak the information out about the consolidation, in the hope that the Voodoo fan base would go ballistic and stop the changes. I've actually never seen this happen, and the result, typically, is a much higher level of distrust between the parent company and the one that was acquired.

Also, when you are talking companies of HP's scale, they can typically trace down the leak. And if they find you, the words "career limiting" are generally an understatement. Your only real choices are to either suck the change up, or take a package (assuming there is one) and go work someplace else. In this economy, I'm thinking the second choice may not be the best one.

What This Means for Voodoo

For some time now, functions like marketing had already been shifting from Voodoo to HP, and many of the most creative people had been moving into HP to assist with projects ranging from the HP Blackbird to enterprise workstations and servers. To Voodoo's advantage, it gained access to the massive HP labs facility, and the technology contained within it. Much of what's inside (and I always get the mental image of the warehouse in the first and last Indiana Jones movies) has never seen the light of day.

Taking a bunch of creative types and giving them access to cutting-edge super-secret enterprise tech is like letting a little kid who loves candy into a candy store, unsupervised. The eyes get big, the pockets fill up, and hopefully something sweet results.

The new Omen and Envy resulted from just the initial light merging of the two firms, and now the plan is to take the Voodoo brand worldwide, with a broader line and even more interesting products. While this is happening, some of the concepts being used to create these high-end Voodoo offerings are also migrating down into HP branded products that
the rest of us can afford, substantially enriching the HP line. So there will be both an increasing number of premium Voodoo branded products, and HP products with Voodoo DNA, like the Blackbird PC.

You may recall that HP makes smartphones, and has a bunch of ex-Apple people helping to create their next-generation phone. You may not, however, have thought through the likely coming of a Voodoo phone, which might actually surprise both Apple and Google, who also have likely not thought of it. This is the kind of thing that the consolidation of these
two units makes possible.

Wrapping Up

When a large company buys a much smaller one, change is inevitable. If they remain separate, there is a high likelihood that the effort will fail and the unit will either be shut down, or sold. That isn't happening here. Voodoo is not only becoming part of HP, it's changing the firm, helping to make it more dynamic and exciting. Given that few of us can afford Voodoo-branded products, but virtually all of us can afford HP products, this gives more of us a chance to own cool stuff. It is hard to argue that this isn't a good thing, while we wait for the
Voodoo HP smartphone.

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9.18.2008

Intel SSD is Awesome



I wrote this article for the latest issue of CPU Magazine, it's about the recent announement that Intel is jumping in to the solid state hard drive business.


I have been writing quite a bit about Intel lately, often about the company’s quest to increase its platform real estate from within a personal computer. Last month I touched a bit on Intel’s much-anticipated Larrabee graphics platform; this month I’m writing about the chipmaker’s solid-state drives. Unless you’re living in a Unabomber shack somewhere in the deep woods, you probably heard that Intel announced its new SSDs at IDF this year.

Let me start by saying that I have a pair of these babies running in my Blackbird PC in RAID 0. Based on my experience, Intel has completely changed the game with these drives. Not only has the company made SSD relevant in high-performance scenarios, but through some complex algorithm management, Intel has managed to wipe the floor with any other storage technology on the planet.

Of course performance is important, but what about battery life and drive efficiency for notebook applications? Months ago, Tom’s Hardware wrote about the SSD battery life issue. They missed a few points, one of the most notable being that there is a direct correlation between the efficiency and performance of the drive and the overall battery life on the device. In other words, the slower the SSD, the longer it takes to run a task, thus the more battery life it eats. This is not the case with Intel drives; they are fast, efficient, and they actually extend the battery life of the machine compared to other SSDs. After installing a pair of them drives in RAID, my system literally boots Windows Vista Ultimate in seconds. Overall, I would say these new SSD drives rock, both in notebook applications and in desktops.

You might wonder what this means for Intel, and you wouldn’t be alone. My guess is the company is working to increase its aforementioned platform real estate through technologies like NAND, SSD, chipsets, CPUs, wireless, and soon through graphics. Imagine if Intel can pull off the seemingly impossible by making its next-generation graphics much better the previous Intel Extreme graphics. I’m not speaking from insider information here; I’m simply guessing that Intel has some incredible things in the back room at the moment, based in part on rumors that the company is apparently hiring some of the best graphics engineers in the industry. I can only imagine what the new Centrino will be like; after all, if the company can suddenly jump into the storage business with an industry-leading product, then anything is possible.

The industry is changing. The days where customers would spend thousands of dollars on a huge, 2-kilowatt, multi-GPU desktop PC just to play one game well are almost gone. People are generally very well-informed in making buying decisions, and they’re looking for “greener,” more efficient PCs. They want a system that works and supports all of their applications.

So, what’s the point?

If Intel can pull off creating the ultimate integrated graphics part, it will likely make third-party discrete graphics irrelevant in notebooks. Why would anyone want to integrate a third-party discrete chipset when all you need is an Intel processor combined with whatever Centrino-branded devices you need to create a hardware simple platform? Now throw in the Intel SSD and you have a bigger, even uglier Intel than you do today.

As a builder of systems, I’ve learned that the success in this industry isn’t as simple as taking the best components and tossing them into a box. The secret is to look at what companies like Intel are doing, listen to what your customers are looking for, and work backward into cool, innovative new products. As such, we spend a lot of time imagining ways to create thinner, lighter, less expensive, and more powerful devices. Yeah, it’s a continuing process, and Intel seems to be leading the way, again.

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9.16.2008

Hahahahahahahaha...!


A little comic relief from all the stuff happening in the market. Click on the picture for the larger image. I personally love the ads by the way, and I can't wait to see more. Quite frankly I much prefer Microsoft's "non-bashing" ads over Apple's more aggressive ads.


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9.11.2008

Autism - A Serious Global Issue


One of my biggest interests is finding ways to improve healthcare with technology. If I wasn’t the founder of a high end branded personal computer company, I would be doing something in medicine. Maybe not becoming a doctor, but something around actually bridging technology together with medicine in an effort to further medical research and collaboration.

I’m deeply concerned with raising awareness about autism, a developmental disorder that currently affects millions of families worldwide.

We’ve all been in the mall and witnessed a child in the middle of a supreme temper tantrum, that usually involves throwing themselves on the ground and yelling, kicking, and sometimes hitting. And many of us are guilty of giving the parents of these kids a nasty glare. It’s unfortunate that parents of children living with autism have to go through “the stare down” from people around them, most of whom have no idea what it must be like to be in that situation. The bottom line is, there is no explanation as to how autism is caused, and unless you know what to look for, most of the time you’d never guess that these children live with it.

As a neurological disorder that manifests itself in early childhood, autism today affects an increasing number of children. Autism most frequently impairs the child’s ability to communicate with others and to respond to the environment. Autism also affects children differently. Some may have difficulty eating, drinking or sleeping, while others may experience odd responses to sensory input. As far as the lack of communication goes, imagine being the mother who may never hear her kid say “mommy”. Imagine being a mother who may never know what’s bothering her child, or what they are thinking at any given time of the day.

As a result, having an autistic child can have a huge impact on family relationships. I have some very close friends who are currently coping with the effects of autism and I know all about the stress and communication issues it can cause. That’s why I’m extremely proud to be part of a company that has the ability to make a difference.

I was in New York about a year ago riding in a taxi cab, and I was watching the advertising on the screen in front of me. There was a human interest story on ArticuLab, a Northwestern University research unit that looks at how society can improve communication, notably with those living with autism, and social interaction using technology. Their research was so amazing, and unique compared to anything that I've seen related to autism that I immediately took down the number, contacted my boss Phil, and said “we need to do something fast…”

At last check, autism is one of the fastest-growing developmental disabilities in North America -- with a new case diagnosed nearly every 20 minutes. Currently, autism gets under five percent of the research funding of many less prevalent childhood diseases. The least understood part of autism is the fact that there are an alarming number of people who are now affected, and thus will be growing up with this disorder. In other words, we are experiencing a huge bubble of people currently living with autism at a young age, but what happens when they’re older? Who is going to take care of them if something happens to their primary caregivers? This is the part that people need to think long and hard about – parents don’t live forever.

Upon returning home I contacted Justine at Northwestern and we spoke at length about her research. If you have ever watched a child living with autism you’d know that they tend to fixate on specific things. Some children like books, others like coloring, but most of them like to watch videos and play on the computer. Northwestern is developing a cool piece of software called “Sam the Virtual Peer” which allows children with autism to walk into a room where there’s a large screen with “virtual peers” inviting the child in to play games. Anyone who has a child living with autism will tell you that videos are a great way to communicate with your kid. This is the next step, and Justine was mentioning that they were looking for devices that had touch screens on them. We hooked her up with a few HP TouchSmart PCs, and this is only the beginning. I plan to fly out there in a few months to follow up on the research and see what other roles we might play in their research.

With the donation of new HP TouchSmart PCs, along with the time and expertise of the dedicated technology experts in HP’s Personal Systems Group, we’re playing a small part in learning more about autism and developing innovative ways to improve the lives and social experience of those living with it.

Check out more about this fantastic effort over here.

Autism Research at ArticuLab Gets a Boost from HP

EVANSTON, Illinois -– The ArticuLab, a Northwestern University research group that studies how humans communicate with and through technology, announced today its autism research received a pledge of support from HP. The support will come in the form of a donation of three of the award-winning HP TouchSmart PCs and consultation with technology experts in HP's Personal Systems Group.

The ArticuLab uses virtual peers to help children with Autism Spectrum Disorder (ASD) improve social interaction. Social experiences between the child and the virtual peer are controlled using a video game-like interface and an interactive surface. The HP TouchSmart PC has a touch-enabled screen that recognizes natural touch gestures such as taps or sweeps, making it ideal hardware for the program.

"Working with HP will give us access to valuable new resources in the form of both innovative hardware and creative thinkers," said Justine Cassell, director of the Center for Technology and Social Behavior and the AT&T Research Professor and professor of communication studies and electrical engineering and computer science. "HP’s contribution will not only help speed the discovery of groundbreaking techniques to help autistic children improve social interaction skills, we hope that it will ultimately improve the lives of some very special young people."

In addition to the TouchSmart PCs, contributions from HP include access to specialized expertise in the areas of gaming and human-computer interfaces.

"We are excited about the positive impact we can have on the lives of children living with autism by applying our expertise in gaming, touch technology and the development of innovative hardware," said Rahul Sood, chief technology officer, Voodoo Business Unit, HP. "Watching children with autism interact with technology is a fascinating experience, and we believe that working with the ArticuLab is also a great opportunity for HP to explore the critical intersection between technology and medical research."

Autism is one of the fastest-growing developmental disabilities in the United States, with a new case diagnosed nearly every 20 minutes. Other facts about the disability include:

• One in every 150 children born in the U.S. is diagnosed with autism.
• There are 24,000 new cases diagnosed in the U.S. per year.
• Autism receives less than 5 percent of the research funding of many less prevalent childhood diseases.
• There is no medical detection treatment or cure for autism.

ArticuLab research helps autistic children rehearse and experiment with important skills for social reciprocity, ranging from fundamental behaviors such as participating in conversations and turn-taking, to understanding the perspectives of other people and additional complex interactions. Studying the effects of using virtual peers may contribute important information about the underlying mechanisms of communication and social reciprocity in ASD while providing an innovative intervention for building skills vital to peer interaction.

About the ArticuLab
The ArticuLab is part of Northwestern University's School of Communication and McCormick School of Engineering. At the ArticuLab, researchers study how people communicate with and through technology. Researchers use technology as a way of better understanding human-human communication, and use the study of human-human communication to design better technology. This interest leads to questions concerning the intersection of language, learning, the body, and computational systems through a range of interdisciplinary methods and tools. Benefiting from the synergy of rigorous experimental methods and extensive computational modeling, the ArticuLab’s work contributes to theoretical research in cognitive science, communication studies, learning sciences, artificial intelligence, human-computer interaction, and many other related disciplines.

For more information please visit the Articulab Website.


Great work guys, I hope eventually we can make a difference in the lives of those living with autism.

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9.08.2008

Connect Reviews: Interview





First of all where have I been? I took some time in Seattle with my family this summer. We now plan to spend 3-4 months of the year in Seattle, we love it here. The weather is awesome, even though the locals complain about the rain, we love the fact that everything is green all year round. We just don't get that in Calgary and thus we likely won't take this for granted.

Other than that, we have been working very hard to ship our first Envy 133's to customers. They landed earlier this month and we're starting to receive great feedback from our customers now.

I have also been flying RC helicopters in my spare time. There's something about engineers and doctors - and things with servos. For some reason we gravitate towards things that our wives would refer to as toys.

Anyways, I just finished this interview with Connect Reviews. Check it out over here...

In a new thing we’re calling ConnectInterviews, we pulled off an excellent and lengthy interview with Rahul Sood. If you don’t know Rahul, he’s the founder of Voodoo PC and the CTO of the Global Gaming Business Unit in the Personal Systems Group at HP. We asked him about the future of PC gaming and the HP/Voodoo partnership.


1. First of all, how did you get your start in the gaming PC business?

Shortly after graduating from high school in 1991, I enrolled at Mount Royal College in Calgary, and in three months I realized that the computer science courses were lacking in substance. For me, learning WordPerfect for DOS as a prerequisite was not inspiring.


I remember it like it was yesterday: I was quite bored after high school, and sometimes I would roll out of bed at 11 a.m. with no desire to go to class. Luckily, my fiancĂ© inspired me to take a major risk—I started Voodoo with $1,500 on a credit card and an $85 ad in the newspaper. After selling eight computers in my first week, I simply stopped showing up to classes. I didn’t even bother to drop out.


After a year or so, we landed a successful workstation contract with a large marketing company. I then acquired a heritage home more than a century old in downtown Calgary with a small shed in the back. We renovated the site and restored the old character of the building. We ripped the old kitchen out and built a new manufacturing space which we coined the “Quote Kitchen.” Even though we had to cram way too many people into our old 900 square-foot house, it was an incredibly cool place to work.


Eventually we realized that our passion was around gaming. At the end of each night we would lock up and hang around playing games like Wing Commander, when we first started, and eventually led to competitions playing games like Command & Conquer. We even had a trophy that we’d pass around to whoever was the C&C champion of the week. Over the years we built some lifelong friendships, and Voodoo has always been an inspiring place to work.


2. Where do you see computers in general in 10 years?


Computers are becoming a seamless part of our everyday lives. The word “computer” will be somewhat obsolete as we will eventually no longer go to a specific device to perform the tasks we need to perform. Our lives will be filled with devices that have some sort of processor inside, and rather than worrying about what they do, they will simply make our lives easier.


3. Do you believe that PCs still have a stronghold in the gaming industry with the introduction of products such as the PlayStation 3 and Xbox 360?


Any time you get new consoles and new content coming to consoles, people always talk about the death of PC gaming and they do that prematurely. I don’t believe for one bit that PC gaming is in trouble. I think that it’s just changing. It’s not dying, it’s just changing. If you drill down the numbers PC gaming is actually growing. The genres and distribution model of the games is changing.


The other thing about PC gaming that’s changing is the need to create platforms that are stable and that just work. Lately it’s been to the point where companies have been launching new GPUs and new initiatives like multiple GPUs in a system without really factoring in the overall stability of the machine. That was a big blow to PC gaming, the lack of stability, especially after Vista, but now we’re starting to see a change for the better. Companies are starting to push back to ensure that new technologies being launched are stable and running up to our standards.


4. When and how did the collaboration between HP & Voodoo start?


In late 2004 we realized that there was a ceiling to our growth. More competitors started to jump into the space, and even though we felt we offered some advantages, we couldn’t ignore them. We reached a point where it became a challenge to innovate based on our volumes. Even though we were first to market with certain technologies, vendors would eventually make them available to everyone in order to facilitate volume. We could either follow our competition by going downstream and increasing our volume, or we needed to come up with another strategy to innovate. Thus it made sense for us to partner with a larger company.


Prior to partnering with HP, Voodoo had discussions with other companies, as well. But because HP is the only PC company with a true heritage of innovation, and because innovation has always been important to us at Voodoo, HP was our No. 1 choice. There’s no doubt that HP has embraced the Voodoo brand. It has given us the freedom to express ourselves and stay true to our roots.


We know that as time goes on the one thing that will bring value to shareholders of HP is innovation. I believe we play a significant role in the innovation at HP.


5. Is there anything that makes HP or Voodoo gaming products different from the rest on the market?


Since the beginning of the HP Voodoo acquisition, we have been crystal clear about our strategy: to bring together Voodoo’s first to market innovations and design with HP’s R&D to create the most exciting PCs ever. Even though the HP Blackbird 002 was launched in September of 2007, it is still a product beyond compare. This speaks volumes to the level of engineering and innovation that we put into the Blackbird, and HP’s commitment to excellence. What we offer is the perfect combination of performance, quality, and innovation.

6. Do you have any final thoughts on HP’s direction with VoodooDNA and future products?


Over the past few years we have experienced a few really big moments: joining the HP family, creating a start-up business within HP, launching Blackbird, and more recently introducing the Omen and Envy 133. Now, Voodoo products are no longer going to be stand-alone entities, but rather they have been welcomed into the greater HP catalog.


Ultimately, this means that Voodoo and Voodoo-influenced products will be easier to buy, faster to get, they will feature local service, and they will have the full power of HP’s marketing and sales channel behind them. The bottom line is we have ignited the brand and sparked big excitement; so we are now integrating our organizations to fuel our growth. We’re lucky to be part of an organization that appreciates everything we have built and accomplished so far.


The big challenge now is, how do we take the cool stuff we do, the innovation and engineering at HP, and combine it with the larger scale execution engines at HP to grow the Voodoo products globally, methodically, and meaningfully? Stay tuned for more.


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